using System; using Server.Gumps; using Server.Mobiles; using Server.Targeting; namespace Server.SkillHandlers { public class AnimalLore { public static void Initialize() { SkillInfo.Table[(int)SkillName.AnimalLore].Callback = new SkillUseCallback(OnUse); } public static TimeSpan OnUse(Mobile m) { if (PetTrainingHelper.Enabled && m.HasGump(typeof(NewAnimalLoreGump))) { m.SendLocalizedMessage(500118); // You must wait a few moments to use another skill. } else { m.Target = new InternalTarget(); m.SendLocalizedMessage(500328); // What animal should I look at? } return TimeSpan.FromSeconds(1.0); } private class InternalTarget : Target { private static void SendGump(Mobile from, BaseCreature c) { from.CheckTargetSkill(SkillName.AnimalLore, c, 0.0, 120.0); if (PetTrainingHelper.Enabled && from is PlayerMobile) { Timer.DelayCall(TimeSpan.FromSeconds(1), () => { BaseGump.SendGump(new NewAnimalLoreGump((PlayerMobile)from, c)); }); } else { from.CloseGump(typeof(AnimalLoreGump)); from.SendGump(new AnimalLoreGump(c)); } } private static void Check(Mobile from, BaseCreature c, double min) { if (from.CheckTargetSkill(SkillName.AnimalLore, c, min, 120.0)) SendGump(from, c); else from.SendLocalizedMessage(500334); // You can't think of anything you know offhand. } public InternalTarget() : base(8, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (!from.Alive) { from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore. } else if (targeted is BaseCreature) { BaseCreature c = (BaseCreature)targeted; if (!c.IsDeadPet) { if (c.Body.IsAnimal || c.Body.IsMonster || c.Body.IsSea) { double skill = from.Skills[SkillName.AnimalLore].Value; if(skill < 100.0) { if (c.Controlled) SendGump(from, c); else from.SendLocalizedMessage(1049674); // At your skill level, you can only lore tamed creatures. } else if (skill < 110.0) { if (c.Controlled) SendGump(from, c); else if (c.Tamable) Check(from, c, 80.0); else from.SendLocalizedMessage(1049675); // At your skill level, you can only lore tamed or tameable creatures. } else { if (c.Controlled) SendGump(from, c); else if (c.Tamable) Check(from, c, 80.0); else Check(from, c, 100.0); } } else { from.SendLocalizedMessage(500329); // That's not an animal! } } else { from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore. } } else { from.SendLocalizedMessage(500329); // That's not an animal! } } } } public class AnimalLoreGump : Gump { public static string FormatSkill(BaseCreature c, SkillName name) { Skill skill = c.Skills[name]; if (skill.Base < 10.0) return "
---
"; return String.Format("
{0:F1}
", skill.Value); } public static string FormatAttributes(int cur, int max) { if (max == 0) return "
---
"; return String.Format("
{0}/{1}
", cur, max); } public static string FormatStat(int val) { if (val == 0) return "
---
"; return String.Format("
{0}
", val); } public static string FormatDouble(double val) { if (val == 0) return "
---
"; return String.Format("
{0:F1}
", val); } public static string FormatElement(int val) { if (val <= 0) return "
---
"; return String.Format("
{0}%
", val); } #region Mondain's Legacy public static string FormatDamage(int min, int max) { if (min <= 0 || max <= 0) return "
---
"; return String.Format("
{0}-{1}
", min, max); } #endregion private const int LabelColor = 0x24E5; public AnimalLoreGump(BaseCreature c) : base(250, 50) { AddPage(0); AddImage(100, 100, 2080); AddImage(118, 137, 2081); AddImage(118, 207, 2081); AddImage(118, 277, 2081); AddImage(118, 347, 2083); AddHtml(147, 108, 210, 18, String.Format("
{0}
", c.Name), false, false); AddButton(240, 77, 2093, 2093, 2, GumpButtonType.Reply, 0); AddImage(140, 138, 2091); AddImage(140, 335, 2091); int pages = (Core.AOS ? 5 : 3); int page = 0; #region Attributes AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 1049593, 200, false, false); // Attributes AddHtmlLocalized(153, 168, 160, 18, 1049578, LabelColor, false, false); // Hits AddHtml(280, 168, 75, 18, FormatAttributes(c.Hits, c.HitsMax), false, false); AddHtmlLocalized(153, 186, 160, 18, 1049579, LabelColor, false, false); // Stamina AddHtml(280, 186, 75, 18, FormatAttributes(c.Stam, c.StamMax), false, false); AddHtmlLocalized(153, 204, 160, 18, 1049580, LabelColor, false, false); // Mana AddHtml(280, 204, 75, 18, FormatAttributes(c.Mana, c.ManaMax), false, false); AddHtmlLocalized(153, 222, 160, 18, 1028335, LabelColor, false, false); // Strength AddHtml(320, 222, 35, 18, FormatStat(c.Str), false, false); AddHtmlLocalized(153, 240, 160, 18, 3000113, LabelColor, false, false); // Dexterity AddHtml(320, 240, 35, 18, FormatStat(c.Dex), false, false); AddHtmlLocalized(153, 258, 160, 18, 3000112, LabelColor, false, false); // Intelligence AddHtml(320, 258, 35, 18, FormatStat(c.Int), false, false); if (Core.AOS) { int y = 276; if (Core.SE) { double bd = Items.BaseInstrument.GetBaseDifficulty(c); if (c.Uncalmable) bd = 0; AddHtmlLocalized(153, 276, 160, 18, 1070793, LabelColor, false, false); // Barding Difficulty AddHtml(320, y, 35, 18, FormatDouble(bd), false, false); y += 18; } AddImage(128, y + 2, 2086); AddHtmlLocalized(147, y, 160, 18, 1049594, 200, false, false); // Loyalty Rating y += 18; AddHtmlLocalized(153, y, 160, 18, (!c.Controlled || c.Loyalty == 0) ? 1061643 : 1049595 + (c.Loyalty / 10), LabelColor, false, false); } else { AddImage(128, 278, 2086); AddHtmlLocalized(147, 276, 160, 18, 3001016, 200, false, false); // Miscellaneous AddHtmlLocalized(153, 294, 160, 18, 1049581, LabelColor, false, false); // Armor Rating AddHtml(320, 294, 35, 18, FormatStat(c.VirtualArmor), false, false); } AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, pages); #endregion #region Resistances if (Core.AOS) { AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 1061645, 200, false, false); // Resistances AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor, false, false); // Physical AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalResistance), false, false); AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor, false, false); // Fire AddHtml(320, 186, 35, 18, FormatElement(c.FireResistance), false, false); AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor, false, false); // Cold AddHtml(320, 204, 35, 18, FormatElement(c.ColdResistance), false, false); AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor, false, false); // Poison AddHtml(320, 222, 35, 18, FormatElement(c.PoisonResistance), false, false); AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor, false, false); // Energy AddHtml(320, 240, 35, 18, FormatElement(c.EnergyResistance), false, false); AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1); } #endregion #region Damage if (Core.AOS) { AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 1017319, 200, false, false); // Damage AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor, false, false); // Physical AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalDamage), false, false); AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor, false, false); // Fire AddHtml(320, 186, 35, 18, FormatElement(c.FireDamage), false, false); AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor, false, false); // Cold AddHtml(320, 204, 35, 18, FormatElement(c.ColdDamage), false, false); AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor, false, false); // Poison AddHtml(320, 222, 35, 18, FormatElement(c.PoisonDamage), false, false); AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor, false, false); // Energy AddHtml(320, 240, 35, 18, FormatElement(c.EnergyDamage), false, false); #region Mondain's Legacy if (Core.ML) { AddHtmlLocalized(153, 258, 160, 18, 1076750, LabelColor, false, false); // Base Damage AddHtml(300, 258, 55, 18, FormatDamage(c.DamageMin, c.DamageMax), false, false); } #endregion AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1); } #endregion #region Skills AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 3001030, 200, false, false); // Combat Ratings AddHtmlLocalized(153, 168, 160, 18, 1044103, LabelColor, false, false); // Wrestling AddHtml(320, 168, 35, 18, FormatSkill(c, SkillName.Wrestling), false, false); AddHtmlLocalized(153, 186, 160, 18, 1044087, LabelColor, false, false); // Tactics AddHtml(320, 186, 35, 18, FormatSkill(c, SkillName.Tactics), false, false); AddHtmlLocalized(153, 204, 160, 18, 1044086, LabelColor, false, false); // Magic Resistance AddHtml(320, 204, 35, 18, FormatSkill(c, SkillName.MagicResist), false, false); AddHtmlLocalized(153, 222, 160, 18, 1044061, LabelColor, false, false); // Anatomy AddHtml(320, 222, 35, 18, FormatSkill(c, SkillName.Anatomy), false, false); #region Mondain's Legacy if (c is CuSidhe) { AddHtmlLocalized(153, 240, 160, 18, 1044077, LabelColor, false, false); // Healing AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Healing), false, false); } else { AddHtmlLocalized(153, 240, 160, 18, 1044090, LabelColor, false, false); // Poisoning AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Poisoning), false, false); } #endregion AddImage(128, 260, 2086); AddHtmlLocalized(147, 258, 160, 18, 3001032, 200, false, false); // Lore & Knowledge AddHtmlLocalized(153, 276, 160, 18, 1044085, LabelColor, false, false); // Magery AddHtml(320, 276, 35, 18, FormatSkill(c, SkillName.Magery), false, false); AddHtmlLocalized(153, 294, 160, 18, 1044076, LabelColor, false, false); // Evaluating Intelligence AddHtml(320, 294, 35, 18, FormatSkill(c, SkillName.EvalInt), false, false); AddHtmlLocalized(153, 312, 160, 18, 1044106, LabelColor, false, false); // Meditation AddHtml(320, 312, 35, 18, FormatSkill(c, SkillName.Meditation), false, false); AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1); #endregion #region Misc AddPage(++page); AddImage(128, 152, 2086); AddHtmlLocalized(147, 150, 160, 18, 1049563, 200, false, false); // Preferred Foods int foodPref = 3000340; if ((c.FavoriteFood & FoodType.FruitsAndVegies) != 0) foodPref = 1049565; // Fruits and Vegetables else if ((c.FavoriteFood & FoodType.GrainsAndHay) != 0) foodPref = 1049566; // Grains and Hay else if ((c.FavoriteFood & FoodType.Fish) != 0) foodPref = 1049568; // Fish else if ((c.FavoriteFood & FoodType.Meat) != 0) foodPref = 1049564; // Meat else if ((c.FavoriteFood & FoodType.Eggs) != 0) foodPref = 1044477; // Eggs AddHtmlLocalized(153, 168, 160, 18, foodPref, LabelColor, false, false); AddImage(128, 188, 2086); AddHtmlLocalized(147, 186, 160, 18, 1049569, 200, false, false); // Pack Instincts int packInstinct = 3000340; if ((c.PackInstinct & PackInstinct.Canine) != 0) packInstinct = 1049570; // Canine else if ((c.PackInstinct & PackInstinct.Ostard) != 0) packInstinct = 1049571; // Ostard else if ((c.PackInstinct & PackInstinct.Feline) != 0) packInstinct = 1049572; // Feline else if ((c.PackInstinct & PackInstinct.Arachnid) != 0) packInstinct = 1049573; // Arachnid else if ((c.PackInstinct & PackInstinct.Daemon) != 0) packInstinct = 1049574; // Daemon else if ((c.PackInstinct & PackInstinct.Bear) != 0) packInstinct = 1049575; // Bear else if ((c.PackInstinct & PackInstinct.Equine) != 0) packInstinct = 1049576; // Equine else if ((c.PackInstinct & PackInstinct.Bull) != 0) packInstinct = 1049577; // Bull AddHtmlLocalized(153, 204, 160, 18, packInstinct, LabelColor, false, false); if (!Core.AOS) { AddImage(128, 224, 2086); AddHtmlLocalized(147, 222, 160, 18, 1049594, 200, false, false); // Loyalty Rating AddHtmlLocalized(153, 240, 160, 18, (!c.Controlled || c.Loyalty == 0) ? 1061643 : 1049595 + (c.Loyalty / 10), LabelColor, false, false); } AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, 1); AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1); #endregion } } }