using System; using Server; using Server.Spells; namespace Server.Regions { public class MonestaryRegion : BaseRegion { public static void Initialize() { new MonestaryRegion(); } public MonestaryRegion() : base("Doom Monestary", Map.Malas, Region.DefaultPriority, new Rectangle2D(64, 204, 99, 37)) { GoLocation = new Point3D(79, 223, -1); Register(); } public override bool CheckTravel(Mobile traveller, Point3D p, TravelCheckType type) { if (traveller.AccessLevel > AccessLevel.Player) { return true; } return type == TravelCheckType.TeleportTo || type == TravelCheckType.TeleportFrom; } } }