using System; using Server; namespace Server.Items { public class LanternOfLight : Lantern { private string _OwnerName; [CommandProperty(AccessLevel.GameMaster)] public string OwnerName { get { return _OwnerName; } set { _OwnerName = value; InvalidateProperties(); } } [Constructable] public LanternOfLight() { } public override void AddNameProperty(ObjectPropertyList list) { list.Add(1155597, _OwnerName); // ~1_NAME~'s Lantern of Light } public LanternOfLight(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); writer.Write(_OwnerName); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); // version _OwnerName = reader.ReadString(); } } }