using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefTailoring), typeof(WingArmorOfLight))] public class CloakOfLight : Cloak { public override bool IsArtifact { get { return true; } } [Constructable] public CloakOfLight() { Attributes.NightSight = 1; Attributes.RegenHits = 2; Attributes.AttackChance = 5; } public CloakOfLight(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1155608;} }// Cloak of Light public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WingArmorOfLight : GargishClothWingArmor { public override bool IsArtifact { get { return true; } } [Constructable] public WingArmorOfLight() { Attributes.NightSight = 1; Attributes.RegenHits = 2; Attributes.AttackChance = 5; } public WingArmorOfLight(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1155683;} }// Wing Armor of Light public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }