using System; using Server; namespace Server.Items { public class AncientParchment : Item { public override int LabelNumber { get { return 1155627; } } // Ancient Parchment [Constructable] public AncientParchment() : this(1) { } [Constructable] public AncientParchment(int amount) : base(0x2269) { LootType = LootType.Blessed; Stackable = true; Amount = amount; } public override void OnDoubleClick(Mobile m) { if (IsChildOf(m.Backpack)) { m.PrivateOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1155628, m.NetState); // *The parchment appears heavily worn and in need of restoration by a skilled Scribe...* } } public AncientParchment(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); // version } } }