using System; namespace Server.Items { public class JackOLanternHelm : BaseArmor { public override int LabelNumber { get { return 1125986; } } // jack o' lantern helm public override bool IsArtifact { get { return true; } } [Constructable] public JackOLanternHelm() : base(0xA3EA) { Weight = 3.0; Layer = Layer.Helm; Light = LightType.Circle300; } public override int BasePhysicalResistance { get { return 12; } } public override int BaseFireResistance { get { return 14; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 8; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override int AosStrReq { get { return 10; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Plate; } } public JackOLanternHelm(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }