using System; using Server; namespace Server.Items { public class SnakeSkinBoots : Boots { public override int LabelNumber { get { return 1080122; } } // Snake Skin Boots public override bool IsArtifact { get { return true; } } [Constructable] public SnakeSkinBoots() { Hue = 0x7D9; Resistances.Poison = 2; } public SnakeSkinBoots(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }