/*Created by Hammerhand*/ using System; using System.Text; using System.Collections; using Server; using Server.Prompts; using Server.Gumps; using Server.Network; using Server.Items; using Server.Misc; using Server.Targeting; using Server.Commands; namespace Server.Items { public class SwordOfInsults : BaseSword { public override WeaponAbility PrimaryAbility { get { return WeaponAbility.CrushingBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ArmorIgnore; } } public override int ArtifactRarity { get { return 1405; } } public override int InitMinHits { get { return 250; } } public override int InitMaxHits { get { return 255; } } public override int AosSpeed { get { return 33; } } public override int AosStrengthReq { get { return 50; } } public override int AosMinDamage { get { return 25; } } public override int AosMaxDamage { get { return 35; } } private DateTime timeTalk = DateTime.Now; [Constructable] public SwordOfInsults() : base(0xF5E) { Name = "Sword Of Insults"; Hue = 1167; Attributes.SpellChanneling = 1; Attributes.BonusStr = 10; Attributes.BonusDex = 10; Attributes.Luck = 100; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 25; WeaponAttributes.HitDispel = 5; WeaponAttributes.HitLightning = 15; WeaponAttributes.HitFireball = 10; WeaponAttributes.SelfRepair = 5; } public SwordOfInsults(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnHit(Mobile attacker, IDamageable defender, double damageBonus) { base.OnHit(attacker, defender, damageBonus); if (DateTime.Now >= timeTalk) { switch (Utility.Random(40)) { case 0: attacker.Say("If you try really hard, you just might hurt me.."); break; case 1: attacker.Say("Are you trying to kill me, or dance with me?"); break; case 2: attacker.Say("What are you doing? Fanning me because I look hot?"); break; case 3: attacker.Say("My grandma hits harder than that!"); break; case 4: attacker.Say("What was THAT? A LOVE tap?"); break; case 5: attacker.Say("Armor ignore? How about MONSTER ignore?"); break; case 6: attacker.Say("You look like you're swatting flies!"); break; case 7: attacker.Say("What is this? A dance contest??"); break; case 8: attacker.Say("Yaaawwwnnn.. Wake me up later, will you?"); break; case 9: attacker.Say("Ohhhh Did that hurt??"); break; } timeTalk = DateTime.Now + TimeSpan.FromSeconds(2.5); // To set delay time for sword speech } } } }