//Created by Script Creator using System; using Server; namespace Server.Items { public class Champion : LargeBattleAxe { public override int ArtifactRarity{ get{ return 999; } } public override int AosMinDamage{ get{ return 10; } } public override int AosMaxDamage{ get{ return 25; } } [Constructable] public Champion() { Weight = 1; Name = "Champion"; Hue = 1153; WeaponAttributes.DurabilityBonus = 100; WeaponAttributes.HitColdArea = 50; WeaponAttributes.HitEnergyArea = 50; WeaponAttributes.HitFireArea = 50; WeaponAttributes.HitPhysicalArea = 50; WeaponAttributes.HitPoisonArea = 50; WeaponAttributes.SelfRepair = 10; Attributes.AttackChance = 25; Attributes.BonusDex = 5; Attributes.BonusInt = 5; Attributes.CastRecovery = 1; Attributes.CastSpeed = 1; Attributes.Luck = 500; Attributes.ReflectPhysical = 25; Attributes.SpellChanneling = 1; LootType = LootType.Blessed; } public Champion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }