using System; using System.Collections; using Server.Engines.Plants; using Server.Engines.Quests; using Server.Engines.Quests.Hag; using Server.Engines.Quests.Matriarch; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Items { [DynamicFliping] [Flipable( 0x46A1, 0x46A0 )] public class HornPlenty : Item { [Constructable] public HornPlenty() : base( 0x46A0 ) { Name = "a horn of plenty"; Weight = 5; } public HornPlenty( Serial serial ) : base( serial ) { } public override void OnSingleClick( Mobile from ) { base.OnSingleClick( from ); LabelTo( from, "Thanksgiving 2012" ); } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( "Thanksgiving 2012" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); //version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }