using System; using Server; namespace Server.Items { public class Blackknightsarms : PlateArms { public override int ArtifactRarity{ get{ return 20; } } public override int InitMinHits{ get{ return 500; } } public override int InitMaxHits{ get{ return 1000; } } [Constructable] public Blackknightsarms() { Weight = 6.0; Name = "Black Knights Arms"; Hue = 4455; Attributes.BonusHits = 2; Attributes.DefendChance = 12; Attributes.Luck = 10; Attributes.WeaponDamage = 2; Attributes.WeaponSpeed = 10; ArmorAttributes.SelfRepair = 10; ColdBonus = 10; EnergyBonus = 5; FireBonus = 7; PhysicalBonus = 12; PoisonBonus = 4; StrRequirement = 60; } public Blackknightsarms( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }