using System; using Server; using Server.Items; namespace Server.Mobiles { public class Girls : BaseCreature { [Constructable] public Girls( int i, Mobile m, Mobile bm ) : base( AIType.AI_Animal, FightMode.Aggressor, 20, 1, 0.2, 0.4 ) { PlayerMobile pm = m as PlayerMobile; if ( pm == null ) return; Howey bc = bm as Howey; if ( bc == null ) return; Body = 0x191; CantWalk = true; Blessed = true; Frozen = true; AddItem( new GirlsDress() ); AddItem( new GirlsSandals() ); Item item = new DoNDCase(); item.Name = "Case #" + i; item.Hue = 986; item.LootType = LootType.Blessed; EquipItem( item ); Direction = Direction.South; } public override void OnThink() { Direction = Direction.South; if ( Frozen == false ) Frozen = true; base.OnThink(); return; } public Girls( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }