using System; using Server; using Server.Items; using Server.Network; using Solaris.BoardGames; namespace Server.Gumps { //main gump class for boardgames public class BoardGameGump : Gump { public virtual int Height{ get{ return 100; } } public virtual int Width{ get{ return 100; } } //reference to the control system for the boardgame protected BoardGameControlItem _ControlItem; protected Mobile _Owner; public BoardGameGump( Mobile owner, BoardGameControlItem controlitem ) : base( 50, 50 ) { _Owner = owner; _ControlItem = controlitem; _Owner.CloseGump( typeof( BoardGameGump ) ); DrawBackground(); } protected virtual void DrawBackground() { AddPage(0); //determine page layout, sizes, and what gets displayed where DeterminePageLayout(); AddBackground( 0, 0, Width, Height, 9270 ); AddImageTiled( 11, 10, Width - 22, Height - 20, 2624 ); AddAlphaRegion( 11, 10, Width - 22, Height - 20 ); } protected virtual void DeterminePageLayout() { } public void AddTextField( int x, int y, int width, int height, int index, string text ) { AddImageTiled( x - 2, y - 2, width + 4, height + 4, 0xA2C ); AddAlphaRegion( x -2, y - 2, width + 4, height + 4 ); AddTextEntry( x + 2, y + 2, width - 4, height - 4, 1153, index, text ); } public string GetTextField( RelayInfo info, int index ) { TextRelay relay = info.GetTextEntry( index ); return ( relay == null ? null : relay.Text.Trim() ); } public override void OnResponse( NetState sender, RelayInfo info ) { } } }