using System; using Server; namespace Server.Items { [FlipableAttribute( 0x3BBB, 0x3BBC )] public class HolidayGarland : Item { [Constructable] public HolidayGarland() : base( 0x3BBB ) { Name = "Holiday Garland"; Weight = 2.0; LootType = LootType.Blessed; } public HolidayGarland( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060662, "Happy Holiday's \t2010" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }