///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class GardenBountyAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new GardenBountyAddonDeed(); } } [ Constructable ] public GardenBountyAddon() { AddonComponent ac; ac = new AddonComponent( 3195 ); ac.Hue = 2640; AddComponent( ac, 1, -1, 8 ); ac = new AddonComponent( 3207 ); ac.Hue = 209; AddComponent( ac, 1, 1, 10 ); ac = new AddonComponent( 6811 ); AddComponent( ac, -1, 1, 8 ); ac = new AddonComponent( 3234 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 3234 ); AddComponent( ac, 1, -1, 1 ); ac = new AddonComponent( 6977 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 3224 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 3236 ); AddComponent( ac, -1, 1, 0 ); ac = new AddonComponent( 6983 ); AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 4768 ); ac.Hue = 2673; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 3195 ); ac.Hue = 37; AddComponent( ac, -1, 1, 3 ); ac = new AddonComponent( 6975 ); AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 6980 ); AddComponent( ac, 1, -1, 0 ); ac = new AddonComponent( 6989 ); AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 4769 ); ac.Hue = 2673; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 4767 ); ac.Hue = 37; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 6976 ); AddComponent( ac, 1, 1, 0 ); ac = new AddonComponent( 6979 ); AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 3195 ); ac.Hue = 37; AddComponent( ac, 1, 0, 2 ); ac = new AddonComponent( 3195 ); ac.Hue = 2640; AddComponent( ac, -1, 2, 3 ); ac = new AddonComponent( 6990 ); AddComponent( ac, 2, -2, 0 ); ac = new AddonComponent( 6986 ); AddComponent( ac, 2, -1, 0 ); } public GardenBountyAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GardenBountyAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new GardenBountyAddon(); } } [Constructable] public GardenBountyAddonDeed() { Name = "GardenBounty"; } public GardenBountyAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }