--- Dungeon Maker Beta.3, made by Kingsmidgens/Ribald Ron for RunUO! --- Table of Contents (do I really need this?) 0.5 *NEW! UPDATES!* 1. Introduction/TYs 2. Setup/Usage 3. Building a dungeon 4. Suggestions 5. FAQ (soon to come, if I get enough feedback!) 0.5 *NEW! UPDATES!* Included in version "Beta.3" is of course, the completed set of wrapped bodies inside of coffins, sarcophagi and caskets. Thanks for posting, Pyro, and reminding me that people still check it out. Also included is a bunch of artifacts that have a "crypt" feel to em, not quite as powerful as "minor" arties, but they're still pretty cool I think. If anyone asks me to, i'll probably make some custom crypt-like monsters, too! 1. Introduction/TYs Hello everyone, and thanks for downloading my scripts :) I'm pretty sure they're free of bugs, they're just addons after all. This is a tileset of a crypt, including many pieces for quick setup of dungeon(s) for use in events, or just everyday hunting! Thanks go to A_Li_N for giving me tips on how to write this walkthru and helping me to make sure it will run nice and clean on a new server (hey, I wanted it to be professional like!) and TMSTKSBK for telling me how and where to post scripts (I didn't really want to be banned for posting in the wrong place!) Btw, thanks for all the + karma and messages linked with such! Please, someone, leave me some feedback! 2. Setup/Usage This script is pretty easy to set up.. basically, you just need to unzip and run! Now, I don't claim to be any sort of scripting Wizard, but I could make a GUMP if I wanted to spend a lot of time on this, which I don't, to be honest. I simply wanted a way to build dungeons much faster than by hand, and I decided that if it turns out well i'll release it, and it works great from my standpoint. Basically, you can just type [add crypt for a list of all the pieces! All you need to do is click on the arrow, then hit ESC when you're ready to select another piece (the GUMP comes back up) Included are several pieces I feel should be explained: #x#Stair#, CryptCorner, CryptWallNW and CryptEntrance. First you should understand how the numbers work.. The first number is the length of the piece East to West, and the second is North to South, just like custom housing. Pieces included: [add Crypt#x# (a #-by-# section of Stone Flooring) (2x4, 2x8, 3x5, 4x2, 4x4, 4x8, 5x3, 5x5, 6x6, 7x7, 8x2, 8x8, 9x9, 10x10) [add Crypt2x5StairN/S (a 2-by-5 section of stairs leading north or south) [add Crypt5x2StairE/W (a 5-by-2 section of stairs leading east or west) [add CryptCorner (a corner of wall section) [add CryptWallN/S (a piece of wall section facing north or south) [add CryptWallN/S# (3 or 5 crypt walls facing north or south) [add CryptWallNW (an L shaped crypt wall for making corners) [add CryptWEntrance16x9 (16-by-9 crypt, with stairs leading down and west) [add SecretCryptDoorNS/EW (special hidden door that resembles a wall!) [add CryptLeverNS/EW (lever that will open a door, even a locked one) [add *many many kinds of coffins, caskets etc* (you get the idea, ty for suggestions) That said, the Stair piece needs a little explanation.. For example, the 5x2StairW is a pre-built5x2 stair (duh).. the W simply means that the elevated side is West, meaning you'd need to build a platform West of it to connect to ("[set z 25" on a floor section, one of the things i'm enjoying about multis compared to statics) Also, the CryptWall pieces are fairly simple, but might be confusing to some. the CryptWall1-5 are just pieces of wall, built one tile away from the one you select. I added them because it takes a little extra time to place walls while above ground, because you need to either make them at 0 Z, or set the X or Y so that they're not blocking you. The CryptCorner and CryptWallNW pieces are pretty simple as well. The CryptCorner is a pre-built three piece corner, including W, N and N/W wall segments. The CryptWallNW is just the L-shaped wall that you use to connect a N and a W piece at an intersection. There's the 16x9 crypt entrance, also. Obviously, the addon is 16x9 tiles, but what is it? It's an entrance to a crypt, of course! It has stairs, going up by 15 Z, including a small iron fence to keep intruders out. There's a staircase that leads down and West, and it would be an ideal spot to set up with teleporters to link your crypt to the outside world. The secret door can be a neat thing to mess with, giving you the option of adding any number of secret areas to your crypt. You can even lock it, and use it in conjunction with the CryptLever to make an even more complicated secret area to find. ;) 3. Building a dungeon Alright, ready to start building the dungeon? I'm assuming since you're still reading this, you are. Find the spot for your dungeon and begin building! Anyway, once you've typed [add crypt, and brought up the add item menu, you're ready to begin (or you can just type [add crypt3x3, etc.. but that takes so long!) Simply place the segment, and even i'm not sure yet how to place them exatly, but that's what the [move command is for. Just click the edge, and then re-click where you want it to meet the other room.. nifty, eh? You can build a fairly sizable dungeon fairly quickly. Just be sure that there's a way to get inside of your dungeon, and something to do down there, and your players should be happy with it! Included is the giant 16x9 CryptEntrance, it's an ideal link to the outside world! Hope you enjoy :) 4. Suggestions Some people like to build a small teleport-in room, so that people won't be killed upon entering, but that's completely up to you. The 2x8/8x2 segments can be used for hallways or additions to make a room a little bigger, that's your call! Wall pieces can be added for extra effect, either statics or the wall segments that I have included. Add a lot of twists, extra levels and side chambers to your dungeon, this will add to the size of the dungeon without adding to the space it takes up. When using a staircase, you can build under the second story you've added to make a little more adventuring area to the dungeon, without taking up extra space.. if you wish, you can [add blocker to prevent players from jumping from the second story to the first one, simply place the blocker where you don't want the players to move, and set the z to 25. They'll still be able to walk under them. Upper stories blocking visibility of first story? Yeah, this gets annoying.. You can add segments on top of the first, second, etc story, and set their Z to the upper levels. Players walking under them will no longer have limited visibility! If you don't want players on the upper floors to be able to walk there, you can place walls.. you can also set the hue of the segment(s) to 1, blending them in with the black background (if you're building in the blackness) Square rooms are all fine and good, but adding a smaller room to a larger one adds some more character and uniqueness to a certain room.. try it! Decorations go a long way, but i'm just providing you with an outline. Decorate how you see fit, but be warned that excessive decoration can get annoying and laggy, a deadly combination for players. You can [set hue #### to change the color of pieces (ive mentioned this a few times already! :p).. all of the pieces in a segment will hue the same color, allowing you to make a noticeable difference in any dungeons you may have. The crypt entrance can be decorated well, with some cracks in the stone and vines climbing up the walls. You can also add a portcullis or door to the front for an added effect. Use of the regions-in-a-box to make an area around the crypt seem darker is also very cool! Use of the [link command to link a lever to a locked secret door can add some fun for your players, just make sure they don't get stuck in the room!.. You can use the [chainlink command to add multiple levers and doors, or simply add a teleporter in the locked room to prevent this. Also, if you wish, you can alter the opened/closedid of the lever, and make it a deco item so that players have to hunt for an even longer time for the secret chamber. 5: FAQ Q: You've said a lot of basic information that I already know in this FAQ, are you assuming i'm a newbie? A: Not at all. A lot of people don't know these things, and that hardly makes them newbies anyway! I'm simply throwing in tidbits that might increase the quality or ease of the dungeons people create with my script. ^^ Q: Okay, so, why is this "Beta"? It works fine for me! A: It may work fine, but i'm not sure how i'll be adding on to the system, if at all.. until I know, it won't be a full release! Q: I have a suggeston, should I PM or email you? A: Yeah, you can.. as many of you have.. but i'd rather you create a post in the forum so that I can stop deleting your PMs :P (I can only hold 20, after all) also, people may see it and it may spark an idea they have as well. Q: I hate thanksgiving. A: What? Yes, I really got this email because of my script. (somehow)