using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13bf, 0x13c4 )] public class VenerableCrusadersTunic : BaseArmor { public override int BasePhysicalResistance{ get{ return 8; } } public override int BaseFireResistance{ get{ return 6; } } public override int BaseColdResistance{ get{ return 12; } } public override int BasePoisonResistance{ get{ return 4; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 60; } } public override int OldStrReq{ get{ return 20; } } public override int OldDexBonus{ get{ return -5; } } public override int ArmorBase{ get{ return 28; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } } [Constructable] public VenerableCrusadersTunic() : base( 0x13BF ) { Weight = 7.0; Name = "Venerable Crusader's Tunic"; Hue = 1336; Attributes.RegenHits = 2; Attributes.DefendChance = 4; Attributes.NightSight = 1; } public VenerableCrusadersTunic( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }