using System; using Server; namespace Server.Items { public class GrimCrestedShield : BaseShield { public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 5; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 0; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 45; } } public override int ArmorBase{ get{ return 16; } } [Constructable] public GrimCrestedShield() : base( 0x1B74 ) { Weight = 7.0; Hue = 1908; Name = "Grim Crested Shield"; Attributes.AttackChance = 20; } public GrimCrestedShield( Serial serial ) : base(serial) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 5.0 ) Weight = 7.0; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 );//version } } }