using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "an ostard corpse" )] public class AncientOstard : BaseMount { [Constructable] public AncientOstard() : this( "a ancient ostard" ) { } [Constructable] public AncientOstard( string name ) : base( name, 0xDB, 0x3EA5, AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Hue = Utility.RandomSlimeHue() | 0x8000; BaseSoundID = 0x270; SetStr( 500, 800 ); SetDex( 300, 400 ); SetInt( 500, 1800 ); SetHits( 10000, 15000 ); SetMana( 1500, 32000); SetDamage( 55, 65 ); SetDamageType( ResistanceType.Physical, 65, 80 ); SetDamageType( ResistanceType.Fire, 65, 80 ); SetDamageType( ResistanceType.Energy, 65, 80 ); SetResistance( ResistanceType.Physical, 75, 95 ); SetResistance( ResistanceType.Fire, 65, 80 ); SetResistance( ResistanceType.Cold, 65, 80 ); SetResistance( ResistanceType.Poison, 65, 80); SetResistance( ResistanceType.Energy, 65, 80 ); SetSkill( SkillName.MagicResist, 115.1, 200.0 ); SetSkill( SkillName.Tactics, 115.3, 200.0 ); SetSkill( SkillName.Wrestling, 115.3, 199.0 ); SetSkill( SkillName.Magery, 115,200 ); SetSkill( SkillName.Meditation, 115.3, 200.0 ); SetSkill( SkillName.EvalInt, 115.3, 200.0 ); Fame = 450; Karma = 0; Tamable = true; ControlSlots = 2; MinTameSkill = 100.1; } public override int Meat{ get{ return 3; } } public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override PackInstinct PackInstinct{ get{ return PackInstinct.Ostard; } } public AncientOstard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }