using System; using Server.Items; namespace Server.Engines.Quests { public class LostAndFoundQuest : BaseQuest { public LostAndFoundQuest() : base() { this.AddObjective(new DeliverObjective(typeof(BatteredBucket) , "battered bucket", 1, typeof(Dallid), "Dallid (Sanctuary)", 600)); this.AddReward(new BaseReward(typeof(TrinketBag), 1072341)); } /* Lost and Found */ public override object Title { get { return 1072370; } } /* The battered, old bucket is inscribed with barely legible writing that indicates it belongs to someone named "Dallid". Maybe they'd pay for its return? */ public override object Description { get { return 1072589; } } /* You're right, who cares if Dallid might pay for his battered old bucket back. This way you can carry it around with you! */ public override object Refuse { get { return 1072590; } } /* Whoever this "Dallid" might be, he's probably looking for his bucket. */ public override object Uncomplete { get { return 1072591; } } /* Is that my bucket? I had to ditch my favorite bucket when a group of ratmen jumped me! */ public override object Complete { get { return 1074580; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class BatteredBucket : BaseQuestItem { [Constructable] public BatteredBucket() : base(0x2004) { } public BatteredBucket(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(LostAndFoundQuest) }; } } public override int LabelNumber { get { return 1073129; } }// A battered bucket public override int Lifespan { get { return 600; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }