using System; using Server; using Server.Gumps; using Server.Network; namespace Server.Multis { public class ConfirmDryDockGump : Gump { private Mobile m_From; private Mobile m_Dockmaster; private BaseBoat m_Boat; public ConfirmDryDockGump( Mobile from, BaseBoat boat, Mobile dockmaster ) : base( 150, 200 ) { m_From = from; m_Dockmaster = dockmaster; m_Boat = boat; m_From.CloseGump( typeof( ConfirmDryDockGump ) ); AddPage( 0 ); AddBackground( 0, 0, 220, 170, 5054 ); AddBackground( 10, 10, 200, 150, 3000 ); bool needsWarning = boat is BaseGalleon && ((BaseGalleon)boat).HasPaint; //if (needsWarning) // AddHtml(20, 20, 180, 80, "Do you wish to dry dock this boat?
WARNING: You will lose any non-permanent boat paint applied to your galleon.", true, true); //else AddHtmlLocalized(20, 20, 180, 80, 1018319, true, needsWarning); // Do you wish to dry dock this boat? AddHtmlLocalized( 55, 100, 140, 25, 1011011, false, false ); // CONTINUE AddButton( 20, 100, 4005, 4007, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 125, 140, 25, 1011012, false, false ); // CANCEL AddButton( 20, 125, 4005, 4007, 1, GumpButtonType.Reply, 0 ); } public override void OnResponse( NetState state, RelayInfo info ) { if ( info.ButtonID == 2 ) m_Boat.EndDryDock( m_From, m_Dockmaster ); } } }