using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a fire elemental corpse")] public class SummonedFireElemental : BaseCreature { [Constructable] public SummonedFireElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a fire elemental"; this.Body = 15; this.BaseSoundID = 838; this.SetStr(200); this.SetDex(200); this.SetInt(100); this.SetDamage(9, 14); this.SetDamageType(ResistanceType.Physical, 0); this.SetDamageType(ResistanceType.Fire, 100); this.SetResistance(ResistanceType.Physical, 50, 60); this.SetResistance(ResistanceType.Fire, 70, 80); this.SetResistance(ResistanceType.Cold, 0, 10); this.SetResistance(ResistanceType.Poison, 50, 60); this.SetResistance(ResistanceType.Energy, 50, 60); this.SetSkill(SkillName.EvalInt, 90.0); this.SetSkill(SkillName.Magery, 90.0); this.SetSkill(SkillName.MagicResist, 85.0); this.SetSkill(SkillName.Tactics, 100.0); this.SetSkill(SkillName.Wrestling, 92.0); this.VirtualArmor = 40; this.ControlSlots = 4; this.AddItem(new LightSource()); } public SummonedFireElemental(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }