using System; namespace Server.Mobiles { [CorpseName("a daemon corpse")] public class SummonedDaemon : BaseCreature { [Constructable] public SummonedDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = NameList.RandomName("daemon"); this.Body = Core.AOS ? 10 : 9; this.BaseSoundID = 357; this.SetStr(200); this.SetDex(110); this.SetInt(150); this.SetDamage(14, 21); this.SetDamageType(ResistanceType.Physical, 0); this.SetDamageType(ResistanceType.Poison, 100); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 50, 60); this.SetResistance(ResistanceType.Cold, 20, 30); this.SetResistance(ResistanceType.Poison, 70, 80); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.EvalInt, 90.1, 100.0); this.SetSkill(SkillName.Meditation, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 90.1, 100.0); this.SetSkill(SkillName.Tactics, 100.0); this.SetSkill(SkillName.Wrestling, 98.1, 99.0); this.VirtualArmor = 58; this.ControlSlots = Core.SE ? 4 : 5; } public SummonedDaemon(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 125.0; } } public override double DispelFocus { get { return 45.0; } } public override Poison PoisonImmune { get { return Poison.Regular; } }// TODO: Immune to poison? public override bool CanFly { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }