using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an orcish corpse")] public class SpawnedOrcishLord : OrcishLord { [Constructable] public SpawnedOrcishLord() { Container pack = this.Backpack; if (pack != null) pack.Delete(); this.NoKillAwards = true; } public SpawnedOrcishLord(Serial serial) : base(serial) { } public override void OnDeath(Container c) { base.OnDeath(c); c.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.NoKillAwards = true; } } }