using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a treefellow guardian corpse")] public class TreefellowGuardian : BaseCreature { [Constructable] public TreefellowGuardian() : base(AIType.AI_Mystic, FightMode.Evil, 10, 1, 0.2, 0.4) { Name = "a Treefellow Guardian"; Body = 301; SetStr(511, 695); SetDex(30, 55); SetInt(403, 491); SetHits(724, 900); SetDamage(12, 16); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 80, 90); SetSkill(SkillName.MagicResist, 40.1, 55.0); SetSkill(SkillName.Tactics, 65.1, 90.0); SetSkill(SkillName.Wrestling, 65.1, 85.0); SetSkill(SkillName.Spellweaving, 120.0); Fame = 500; Karma = 1500; VirtualArmor = 24; PackItem(new Log(Utility.RandomMinMax(23, 34))); if (0.05 > Utility.RandomDouble()) PackItem(new TreefellowWood()); SetWeaponAbility(WeaponAbility.Dismount); } public TreefellowGuardian(Serial serial) : base(serial) { } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override bool BleedImmune { get { return true; } } public override int GetIdleSound() { return 443; } public override int GetDeathSound() { return 31; } public override int GetAttackSound() { return 672; } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }