using System; namespace Server.Mobiles { [CorpseName("a terathan warrior corpse")] public class TerathanWarrior : BaseCreature { [Constructable] public TerathanWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a terathan warrior"; this.Body = 70; this.BaseSoundID = 589; this.SetStr(166, 215); this.SetDex(96, 145); this.SetInt(41, 65); this.SetHits(100, 129); this.SetMana(0); this.SetDamage(7, 17); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 30, 35); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.Poisoning, 60.1, 80.0); this.SetSkill(SkillName.MagicResist, 60.1, 75.0); this.SetSkill(SkillName.Tactics, 80.1, 100.0); this.SetSkill(SkillName.Wrestling, 80.1, 90.0); this.Fame = 4000; this.Karma = -4000; this.VirtualArmor = 30; if (Core.ML && Utility.RandomDouble() < .33) this.PackItem(Engines.Plants.Seed.RandomPeculiarSeed(4)); } public TerathanWarrior(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 4; } } public override TribeType Tribe { get { return TribeType.Terathan; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.TerathansAndOphidians; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }