using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a terathan matriarch corpse")] public class TerathanMatriarch : BaseCreature { [Constructable] public TerathanMatriarch() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a terathan matriarch"; this.Body = 72; this.BaseSoundID = 599; this.SetStr(316, 405); this.SetDex(96, 115); this.SetInt(366, 455); this.SetHits(190, 243); this.SetDamage(11, 14); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Cold, 35, 45); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 35, 45); this.SetSkill(SkillName.EvalInt, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 90.1, 100.0); this.SetSkill(SkillName.Tactics, 50.1, 70.0); this.SetSkill(SkillName.Wrestling, 60.1, 80.0); this.Fame = 10000; this.Karma = -10000; this.PackItem(new SpidersSilk(5)); this.PackNecroReg(Utility.RandomMinMax(4, 10)); } public TerathanMatriarch(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 4; } } public override TribeType Tribe { get { return TribeType.Terathan; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.TerathansAndOphidians; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.Average, 2); this.AddLoot(LootPack.MedScrolls, 2); this.AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }