using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a terathan drone corpse")] public class TerathanDrone : BaseCreature { [Constructable] public TerathanDrone() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a terathan drone"; this.Body = 71; this.BaseSoundID = 594; this.SetStr(36, 65); this.SetDex(96, 145); this.SetInt(21, 45); this.SetHits(22, 39); this.SetMana(0); this.SetDamage(6, 12); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 25); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 15, 25); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 15, 25); this.SetSkill(SkillName.Poisoning, 40.1, 60.0); this.SetSkill(SkillName.MagicResist, 30.1, 45.0); this.SetSkill(SkillName.Tactics, 30.1, 50.0); this.SetSkill(SkillName.Wrestling, 40.1, 50.0); this.Fame = 2000; this.Karma = -2000; this.VirtualArmor = 24; this.PackItem(new SpidersSilk(2)); } public TerathanDrone(Serial serial) : base(serial) { } public override int Meat { get { return 4; } } public override TribeType Tribe { get { return TribeType.Terathan; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.TerathansAndOphidians; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); // TODO: weapon? } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }