using System; using Server; using System.Collections; using Server.Items; namespace Server.Mobiles { [CorpseName( "a skeletal corpse" )] public class SkeletalLich : BaseCreature { [Constructable] public SkeletalLich() : base( AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a skeletal lich"; Body = 309; Hue = 1345; BaseSoundID = 0x48D; SetStr( 301, 350 ); SetDex( 75 ); SetInt( 151, 200 ); SetHits( 1200 ); SetStam( 150 ); SetMana( 0 ); SetDamage( 8, 10 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Cold, 50 ); SetDamageType( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 50, 70 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.EvalInt, 127.2 ); SetSkill( SkillName.Magery, 127.2 ); SetSkill( SkillName.Necromancy, 100.0, 120.0 ); SetSkill( SkillName.MagicResist, 187.1 ); SetSkill( SkillName.Tactics, 91.7 ); SetSkill( SkillName.Wrestling, 98.5 ); Fame = 6000; Karma = -6000; VirtualArmor = 40; SetWeaponAbility(WeaponAbility.Dismount); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int TreasureMapLevel{ get{ return 1; } } public SkeletalLich( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }