using System; namespace Server.Mobiles { [CorpseName("a mongbat corpse")] public class Mongbat : BaseCreature { [Constructable] public Mongbat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a mongbat"; Body = 39; BaseSoundID = 422; SetStr(6, 10); SetDex(26, 38); SetInt(6, 14); SetHits(4, 6); SetMana(0); SetDamage(1, 2); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 5, 10); SetSkill(SkillName.MagicResist, 5.1, 14.0); SetSkill(SkillName.Tactics, 5.1, 10.0); SetSkill(SkillName.Wrestling, 5.1, 10.0); Fame = 150; Karma = -150; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = -18.9; } public Mongbat(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override bool CanFly { get { return true; } } public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }