using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a minotaur general corpse" )] public class MinotaurGeneral : MinotaurCaptain { [Constructable] public MinotaurGeneral() { Name = "a minotaur general"; Body = 0x118; SetStr( 602, 606 ); SetDex( 137, 139 ); SetInt( 83, 96 ); SetHits( 1006, 1041 ); SetDamage( 16, 22 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance( ResistanceType.Physical, 77, 80 ); SetResistance( ResistanceType.Fire, 59, 64 ); SetResistance( ResistanceType.Cold, 63, 68 ); SetResistance( ResistanceType.Poison, 61, 66 ); SetResistance( ResistanceType.Energy, 63, 66 ); SetSkill( SkillName.Wrestling, 101.0, 129.7 ); SetSkill( SkillName.Tactics, 92.0, 104.8 ); SetSkill( SkillName.MagicResist, 86.0, 87.0 ); Fame = 18000; Karma = -18000; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override int TreasureMapLevel { get { return 4; } } public MinotaurGeneral(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }