using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a darknight creeper corpse")] public class DarknightCreeper : BaseCreature { [Constructable] public DarknightCreeper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("darknight creeper"); Body = 313; BaseSoundID = 0xE0; SetStr(301, 330); SetDex(101, 110); SetInt(301, 330); SetHits(4000); SetDamage(22, 26); SetDamageType(ResistanceType.Physical, 85); SetDamageType(ResistanceType.Poison, 15); SetResistance(ResistanceType.Physical, 60); SetResistance(ResistanceType.Fire, 60); SetResistance(ResistanceType.Cold, 100); SetResistance(ResistanceType.Poison, 90); SetResistance(ResistanceType.Energy, 75); SetSkill(SkillName.Wrestling, 90.1, 90.9); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.MagicResist, 90.1, 90.9); SetSkill(SkillName.Poisoning, 120.0); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Magery, 112.6, 120.0); SetSkill(SkillName.EvalInt, 118.1, 120.0); SetSkill(SkillName.Meditation, 150.0); Fame = 22000; Karma = -22000; VirtualArmor = 34; } public DarknightCreeper(Serial serial) : base(serial) { } public override bool CanFlee { get { return false; } } public override bool IgnoreYoungProtection { get { return Core.ML; } } public override bool BardImmune { get { return !Core.SE; } } public override bool Unprovokable { get { return Core.SE; } } public override bool AreaPeaceImmune { get { return Core.SE; } } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }