using System; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName("a wisp corpse")] public class DarkWisp : BaseCreature { [Constructable] public DarkWisp() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a wisp"; Body = 165; BaseSoundID = 466; SetStr(196, 225); SetDex(196, 225); SetInt(196, 225); SetHits(118, 135); SetDamage(17, 18); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 40); SetResistance(ResistanceType.Cold, 10, 30); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 80.0); SetSkill(SkillName.Magery, 80.0); SetSkill(SkillName.MagicResist, 80.0); SetSkill(SkillName.Tactics, 80.0); SetSkill(SkillName.Wrestling, 80.0); SetSkill(SkillName.Necromancy, 80.0); SetSkill(SkillName.SpiritSpeak, 80.0); Fame = 4000; Karma = -4000; VirtualArmor = 40; AddItem(new LightSource()); } public DarkWisp(Serial serial) : base(serial) { } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Wisp; } } /*public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }*/ public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds(1.0); } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }