using System; namespace Server.Mobiles { [CorpseName("a cat corpse")] [TypeAlias("Server.Mobiles.Housecat")] public class Cat : BaseCreature { [Constructable] public Cat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a cat"; this.Body = 0xC9; this.Hue = Utility.RandomAnimalHue(); this.BaseSoundID = 0x69; this.SetStr(9); this.SetDex(35); this.SetInt(5); this.SetHits(6); this.SetMana(0); this.SetDamage(1); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 5, 10); this.SetSkill(SkillName.MagicResist, 5.0); this.SetSkill(SkillName.Tactics, 4.0); this.SetSkill(SkillName.Wrestling, 5.0); this.SetSkill(SkillName.Hiding, 20.0); this.Fame = 0; this.Karma = 150; this.VirtualArmor = 8; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = -0.9; } public Cat(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } } public override PackInstinct PackInstinct { get { return PackInstinct.Feline; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }