using System; namespace Server.Mobiles { [CorpseName("a bird corpse")] public class Bird : BaseCreature { [Constructable] public Bird() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { if (Utility.RandomBool()) { this.Hue = 0x901; switch ( Utility.Random(3) ) { case 0: this.Name = "a crow"; break; case 2: this.Name = "a raven"; break; case 1: this.Name = "a magpie"; break; } } else { this.Hue = Utility.RandomBirdHue(); this.Name = NameList.RandomName("bird"); } this.Body = 6; this.BaseSoundID = 0x1B; this.VirtualArmor = Utility.RandomMinMax(0, 6); this.SetStr(10); this.SetDex(25, 35); this.SetInt(10); this.SetDamage(0); this.SetDamageType(ResistanceType.Physical, 100); this.SetSkill(SkillName.Wrestling, 4.2, 6.4); this.SetSkill(SkillName.Tactics, 4.0, 6.0); this.SetSkill(SkillName.MagicResist, 4.0, 5.0); this.Fame = 150; this.Karma = 0; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = -6.9; } public Bird(Serial serial) : base(serial) { } public override MeatType MeatType { get { return MeatType.Bird; } } public override int Meat { get { return 1; } } public override int Feathers { get { return 25; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a bird corpse")] public class TropicalBird : BaseCreature { [Constructable] public TropicalBird() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Hue = Utility.RandomBirdHue(); this.Name = "a tropical bird"; this.Body = 6; this.BaseSoundID = 0xBF; this.VirtualArmor = Utility.RandomMinMax(0, 6); this.SetStr(10); this.SetDex(25, 35); this.SetInt(10); this.SetDamage(0); this.SetDamageType(ResistanceType.Physical, 100); this.SetSkill(SkillName.Wrestling, 4.2, 6.4); this.SetSkill(SkillName.Tactics, 4.0, 6.0); this.SetSkill(SkillName.MagicResist, 4.0, 5.0); this.Fame = 150; this.Karma = 0; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = -6.9; } public TropicalBird(Serial serial) : base(serial) { } public override MeatType MeatType { get { return MeatType.Bird; } } public override int Meat { get { return 1; } } public override int Feathers { get { return 25; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }