using System; using Server.Items; namespace Server.Mobiles { public class TavaraSewel : BaseCreature { [Constructable] public TavaraSewel() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Title = "the Cursed"; this.Hue = 0x8838; this.Female = true; this.Body = 0x191; this.Name = "Tavara Sewel"; this.AddItem(new Kilt(0x59C)); this.AddItem(new Sandals(0x599)); Kryss kryss = new Kryss(); Buckler buckler = new Buckler(); RingmailGloves gloves = new RingmailGloves(); FemalePlateChest chest = new FemalePlateChest(); kryss.Hue = 0x96F; kryss.Movable = false; buckler.Hue = 0x96F; buckler.Movable = false; gloves.Hue = 0x599; chest.Hue = 0x96F; this.AddItem(kryss); this.AddItem(buckler); this.AddItem(gloves); this.AddItem(chest); this.SetStr(111, 120); this.SetDex(111, 120); this.SetInt(111, 120); this.SetHits(180, 207); this.SetStam(126, 150); this.SetMana(0); this.SetDamage(13, 16); this.SetResistance(ResistanceType.Physical, 25, 30); this.SetResistance(ResistanceType.Fire, 25, 30); this.SetResistance(ResistanceType.Cold, 50, 60); this.SetResistance(ResistanceType.Poison, 25, 35); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.Fencing, 90.1, 100.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 80.1, 90.0); this.SetSkill(SkillName.Anatomy, 90.1, 100.0); this.Fame = 5000; this.Karma = -1000; } public TavaraSewel(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override bool ShowFameTitle { get { return false; } } public override bool DeleteCorpseOnDeath { get { return true; } } public override bool AlwaysMurderer { get { return true; } } public override int GetIdleSound() { return 0x27F; } public override int GetAngerSound() { return 0x258; } public override int GetDeathSound() { return 0x25B; } public override int GetHurtSound() { return 0x257; } public override bool OnBeforeDeath() { Gold gold = new Gold(Utility.RandomMinMax(190, 230)); gold.MoveToWorld(this.Location, this.Map); if (Utility.Random(3) == 0) { BaseBook journal = Loot.RandomTavarasJournal(); journal.MoveToWorld(this.Location, this.Map); } Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }