using System; using Server.Items; namespace Server.Mobiles { public class LysanderGathenwale : BaseCreature { [Constructable] public LysanderGathenwale() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Title = "the Cursed"; this.Hue = 0x8838; this.Body = 0x190; this.Name = "Lysander Gathenwale"; this.AddItem(new Boots(0x599)); this.AddItem(new Cloak(0x96F)); Spellbook spellbook = new Spellbook(); RingmailGloves gloves = new RingmailGloves(); StuddedChest chest = new StuddedChest(); PlateArms arms = new PlateArms(); spellbook.Hue = 0x599; gloves.Hue = 0x599; chest.Hue = 0x96F; arms.Hue = 0x599; this.AddItem(spellbook); this.AddItem(gloves); this.AddItem(chest); this.AddItem(arms); this.SetStr(111, 120); this.SetDex(71, 80); this.SetInt(121, 130); this.SetHits(180, 207); this.SetMana(227, 265); this.SetDamage(5, 13); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 25, 30); this.SetResistance(ResistanceType.Cold, 50, 60); this.SetResistance(ResistanceType.Poison, 25, 35); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.Wrestling, 80.1, 90.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 80.1, 90.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.EvalInt, 95.1, 100.0); this.SetSkill(SkillName.Meditation, 90.1, 100.0); this.Fame = 5000; this.Karma = -10000; Item reags = Loot.RandomReagent(); reags.Amount = 30; this.PackItem(reags); } public LysanderGathenwale(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override bool ShowFameTitle { get { return false; } } public override bool DeleteCorpseOnDeath { get { return true; } } public override bool AlwaysMurderer { get { return true; } } public override int GetIdleSound() { return 0x1CE; } public override int GetAngerSound() { return 0x1AC; } public override int GetDeathSound() { return 0x182; } public override int GetHurtSound() { return 0x28D; } public override void GenerateLoot() { this.AddLoot(LootPack.MedScrolls, 2); } public override bool OnBeforeDeath() { if (!base.OnBeforeDeath()) return false; if (this.Backpack != null) this.Backpack.Destroy(); if (Utility.Random(3) == 0) { BaseBook notebook = Loot.RandomLysanderNotebook(); notebook.MoveToWorld(this.Location, this.Map); } Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }