using System; using Server.Engines.CannedEvil; using Server.Items; namespace Server.Mobiles { public class LordOaks : BaseChampion { private Mobile m_Queen; private bool m_SpawnedQueen; [Constructable] public LordOaks() : base(AIType.AI_Paladin, FightMode.Evil) { Body = 175; Name = "Lord Oaks"; SetStr(403, 850); SetDex(101, 150); SetInt(503, 800); SetHits(12000); SetStam(202, 400); SetDamage(21, 33); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 85, 90); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 80, 90); SetResistance(ResistanceType.Energy, 80, 90); SetSkill(SkillName.Anatomy, 75.1, 100.0); SetSkill(SkillName.EvalInt, 120.1, 130.0); SetSkill(SkillName.Magery, 120.0); SetSkill(SkillName.Meditation, 120.1, 130.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); SetSkill(SkillName.Chivalry, 100.0); Fame = 22500; Karma = 22500; VirtualArmor = 100; } public LordOaks(Serial serial) : base(serial) { } public override ChampionSkullType SkullType { get { return ChampionSkullType.Enlightenment; } } public override Type[] UniqueList { get { return new Type[] { typeof(OrcChieftainHelm) }; } } public override Type[] SharedList { get { return new Type[] { typeof(RoyalGuardSurvivalKnife), typeof(DjinnisRing), typeof(LieutenantOfTheBritannianRoyalGuard), typeof(SamaritanRobe), typeof(DetectiveBoots), typeof(TheMostKnowledgePerson) }; } } public override Type[] DecorativeList { get { return new Type[] { typeof(WaterTile), typeof(WindSpirit), typeof(Pier), }; } } public override MonsterStatuetteType[] StatueTypes { get { return new MonsterStatuetteType[] { }; } } public override bool AutoDispel { get { return true; } } public override bool CanFly { get { return true; } } public override bool BardImmune { get { return !Core.SE; } } public override bool Unprovokable { get { return Core.SE; } } public override bool Uncalmable { get { return Core.SE; } } public override TribeType Tribe { get { return TribeType.Fey; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 5); } public void SpawnPixies(Mobile target) { Map map = Map; if (map == null) return; Say(1042154); // You shall never defeat me as long as I have my queen! int newPixies = Utility.RandomMinMax(3, 6); for (int i = 0; i < newPixies; ++i) { Pixie pixie = new Pixie(); pixie.Team = Team; pixie.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, Z, 16, false, false)) loc = new Point3D(x, y, Z); else if (validLocation = map.CanFit(x, y, z, 16, false, false)) loc = new Point3D(x, y, z); } pixie.MoveToWorld(loc, map); pixie.Combatant = target; } } public override int GetAngerSound() { return 0x2F8; } public override int GetIdleSound() { return 0x2F8; } public override int GetAttackSound() { return Utility.Random(0x2F5, 2); } public override int GetHurtSound() { return 0x2F9; } public override int GetDeathSound() { return 0x2F7; } public void CheckQueen() { if (Map == null) return; if (!m_SpawnedQueen) { Say(1042153); // Come forth my queen! m_Queen = new Silvani(); ((BaseCreature)m_Queen).Team = Team; m_Queen.MoveToWorld(Location, Map); m_SpawnedQueen = true; } else if (m_Queen != null && m_Queen.Deleted) { m_Queen = null; } } public override void AlterDamageScalarFrom(Mobile caster, ref double scalar) { CheckQueen(); if (m_Queen != null) { scalar *= 0.1; if (0.1 >= Utility.RandomDouble()) SpawnPixies(caster); } } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (0.25 > Utility.RandomDouble()) { int toSap = Utility.RandomMinMax(20, 30); switch (Utility.Random(3)) { case 0: defender.Damage(toSap, this); Hits += toSap; break; case 1: defender.Stam -= toSap; Stam += toSap; break; case 2: defender.Mana -= toSap; Mana += toSap; break; } } /*defender.Damage(Utility.Random(20, 10), this); defender.Stam -= Utility.Random(20, 10); defender.Mana -= Utility.Random(20, 10);*/ } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); CheckQueen(); if (m_Queen != null && 0.1 >= Utility.RandomDouble()) SpawnPixies(attacker); /*attacker.Damage(Utility.Random(20, 10), this); attacker.Stam -= Utility.Random(20, 10); attacker.Mana -= Utility.Random(20, 10);*/ } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(m_Queen); writer.Write(m_SpawnedQueen); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Queen = reader.ReadMobile(); m_SpawnedQueen = reader.ReadBool(); break; } } } } }