using System; namespace Server.Misc { public class Broadcasts { public static void Initialize() { EventSink.Crashed += new CrashedEventHandler(EventSink_Crashed); EventSink.Shutdown += new ShutdownEventHandler(EventSink_Shutdown); } public static void EventSink_Crashed(CrashedEventArgs e) { try { World.Broadcast(0x35, true, "The server has crashed."); } catch { } } public static void EventSink_Shutdown(ShutdownEventArgs e) { try { World.Broadcast(0x35, true, "The server has shut down."); } catch { } } } }