using System; namespace Server.Items { public class Sand : Item, ICommodity { public override int LabelNumber { get { return 1044626; } } // sand public override double DefaultWeight { get { return 0.1; } } [Constructable] public Sand() : this(1) { } [Constructable] public Sand(int amount) : base(0x423A) { Hue = 2413; Stackable = true; Amount = amount; } public Sand(Serial serial) : base(serial) { } TextDefinition ICommodity.Description { get { return LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (ItemID != 0x423A) { ItemID = 0x423A; Hue = 2413; } } } }