using System; namespace Server.Items { public class Bolt : Item, ICommodity { TextDefinition ICommodity.Description { get { return LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override double DefaultWeight { get { return 0.1; } } [Constructable] public Bolt() : this(1) { } [Constructable] public Bolt(int amount) : base(0x1BFB) { Stackable = true; Amount = amount; } public Bolt(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }