using System; namespace Server.Items { [Flipable(0x312F, 0x3130)] public class SeveredHumanEars : Item { [Constructable] public SeveredHumanEars() : this(1) { } [Constructable] public SeveredHumanEars(int amount) : base(Utility.RandomList(0x312F, 0x3130)) { this.Stackable = true; this.Amount = amount; this.Weight = 1; } public SeveredHumanEars(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }