using System; namespace Server.Engines.Quests.Doom { public class GrandGrimoire : Item { [Constructable] public GrandGrimoire() : base(0xEFA) { this.Weight = 1.0; this.Hue = 0x835; this.Layer = Layer.OneHanded; this.LootType = LootType.Blessed; } public GrandGrimoire(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1060801; } }// The Grand Grimoire public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }