using System; namespace Server.Items { public class DreadSpiderSilk : Item { [Constructable] public DreadSpiderSilk() : base(0xDF8) { this.LootType = LootType.Blessed; this.Weight = 4.0; this.Hue = 0x481; } public DreadSpiderSilk(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075319; } }// Dread Spider Silk public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }