using System; namespace Server.Items { public class CoilsFang : Item { [Constructable] public CoilsFang() : base(0x10E8) { this.LootType = LootType.Blessed; this.Hue = 0x487; } public CoilsFang(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074229; } }// Coil's Fang public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }