using System; namespace Server.Items { public class SecretStoneDoor1 : BaseDoor { [Constructable] public SecretStoneDoor1(DoorFacing facing) : base(0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { } public SecretStoneDoor1(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) // Default Serialize method { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) // Default Deserialize method { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SecretDungeonDoor : BaseDoor { [Constructable] public SecretDungeonDoor(DoorFacing facing) : base(0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { } public SecretDungeonDoor(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) // Default Serialize method { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) // Default Deserialize method { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SecretStoneDoor2 : BaseDoor { [Constructable] public SecretStoneDoor2(DoorFacing facing) : base(0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { } public SecretStoneDoor2(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) // Default Serialize method { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) // Default Deserialize method { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SecretWoodenDoor : BaseDoor { [Constructable] public SecretWoodenDoor(DoorFacing facing) : base(0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { } public SecretWoodenDoor(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) // Default Serialize method { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) // Default Deserialize method { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SecretLightWoodDoor : BaseDoor { [Constructable] public SecretLightWoodDoor(DoorFacing facing) : base(0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { } public SecretLightWoodDoor(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) // Default Serialize method { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) // Default Deserialize method { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SecretStoneDoor3 : BaseDoor { [Constructable] public SecretStoneDoor3(DoorFacing facing) : base(0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { } public SecretStoneDoor3(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) // Default Serialize method { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) // Default Deserialize method { base.Deserialize(reader); int version = reader.ReadInt(); } } }