using System; namespace Server.Items { public enum WeaponType { Axe, // Axes, Hatches, etc. These can give concussion blows Slashing, // Katana, Broadsword, Longsword, etc. Slashing weapons are poisonable Staff, // Staves Bashing, // War Hammers, Maces, Mauls, etc. Two-handed bashing delivers crushing blows Piercing, // Spears, Warforks, Daggers, etc. Two-handed piercing delivers paralyzing blows Polearm, // Halberd, Bardiche Ranged, // Bow, Crossbows Fists // Fists } public enum WeaponDamageLevel { Regular, Ruin, Might, Force, Power, Vanq } public enum WeaponAccuracyLevel { Regular, Accurate, Surpassingly, Eminently, Exceedingly, Supremely } public enum WeaponDurabilityLevel { Regular, Durable, Substantial, Massive, Fortified, Indestructible } public enum WeaponAnimation { Slash1H = 9, Pierce1H = 10, Bash1H = 11, Bash2H = 12, Slash2H = 13, Pierce2H = 14, ShootBow = 18, ShootXBow = 19, Wrestle = 31, Throwing = 32, } }