using System; namespace Server.Items { [FlipableAttribute(0x13B6, 0x13B5)] public class Scimitar : BaseSword { [Constructable] public Scimitar() : base(0x13B6) { this.Weight = 5.0; } public Scimitar(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ParalyzingBlow; } } public override int AosStrengthReq { get { return 25; } } public override int AosMinDamage { get { return 12; } } public override int AosMaxDamage { get { return 16; } } public override int AosSpeed { get { return 37; } } public override float MlSpeed { get { return 3.00f; } } public override int OldStrengthReq { get { return 10; } } public override int OldMinDamage { get { return 4; } } public override int OldMaxDamage { get { return 30; } } public override int OldSpeed { get { return 43; } } public override int DefHitSound { get { return 0x23B; } } public override int DefMissSound { get { return 0x23A; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 90; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }