using System; namespace Server.Items { // Based off a Dagger [FlipableAttribute(0x902, 0x406A)] public class GargishDagger : BaseKnife { [Constructable] public GargishDagger() : base(0x902) { //Weight = 1.0; } public GargishDagger(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ShadowStrike; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.InfectiousStrike; } } public override int AosStrengthReq { get { return 10; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 12; } } public override int AosSpeed { get { return 56; } } public override float MlSpeed { get { return 2.00f; } } public override int OldStrengthReq { get { return 1; } } public override int OldMinDamage { get { return 3; } } public override int OldMaxDamage { get { return 15; } } public override int OldSpeed { get { return 55; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 40; } } public override SkillName DefSkill { get { return SkillName.Fencing; } } public override WeaponType DefType { get { return WeaponType.Piercing; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Pierce1H; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }