using System; namespace Server.Items { public abstract class BaseStaff : BaseMeleeWeapon { public BaseStaff(int itemID) : base(itemID) { } public BaseStaff(Serial serial) : base(serial) { } public override int DefHitSound { get { return 0x233; } } public override int DefMissSound { get { return 0x239; } } public override SkillName DefSkill { get { return SkillName.Macing; } } public override WeaponType DefType { get { return WeaponType.Staff; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Bash2H; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnHit(Mobile attacker, IDamageable defender, double damageBonus) { base.OnHit(attacker, defender, damageBonus); if(defender is Mobile) ((Mobile)defender).Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss } } }